Partners
projectCoordinator
- Le Partenariat Centre Gaïa
Partners
- ISPGaya
- Uni. Lodz
- Uni. Nordhausen
- DKIT
- AP
- Stedenband Haarlem-Mutare
- KuriOz
Activiteiten
Multiplier Event by University of Lodz

Multiplier Event by University of Lodz was conducted during The 7th Intelligent Development Forum 6-7 June 2022. The Forum is the perfect place to share the results within the local administration representatives that are responsible for the middle and high schools in their areas. There were also representatives of the Universities and central government as well as the research and development agencies. It was chosen carefully as a best place in the end of the project to present the result of the JEU project to the biggest community. The Intelligent Development Forum is a "unique congress of the future", i.e. a unique scientific and technological event dedicated to the dissemination of innovative scientific research and innovative technologies that have a great chance for market success and improving the standard and safety of our lives now or in the coming years. The 7th Forum was organized 6-7 June 2022 in Uniejów Poland. The Congress serves the purpose of establishing lasting relations between visionary entrepreneurs, and outstanding Polish scientists focused in their actions on cooperation with business, investors and local government officials who create attractive conditions for locating business in their regions. The show about the outcomes of the Erasmus+ JEU project for the audience from 1pm till 7 pm at 6 June 2022 run by Piotr Milczarski and associates. Poster and 10 minutes speech about the results of the JEU Citizen Games project was delivered by Dr Piotr Milczarski from University of Lodz, Poland: „Citizen Games - Poważne gry pomocą w rozwiązywaniu problemów społecznych” "Citizen Games - Serious games as a help in solving social problems" During the Forum the games #YouToo and Gender Adventure produced by the consortium JEU were presented to the visitors representing: local and central administration as well (responsible for the middle and high schools), high schools and academies, Universities, R&D companies etc. There were 39 of them that played a full game and left comments on it as well as left their data and signatures. Several others played the game but the didn’t leave their data. (Annex with signatures) Agenda https://irforum.pl/agenda-2022/
National Conference Game Didactics 2022

On Wednesday, 13 April, Hans vd Velden and Dik Bol of Stedenband Haarlem-Mutare participated in
the sold-out National Conference Game Didactics 2022. There they gave a workshop about the
serious games that Haarlem-Mutare is developing in an Erasmus+ setting. The national gaming
conference was organized for the sixth time and had 220 visitors, mainly teachers, students and
developers of educational games. This conference is a joint initiative of Hogeschool Utrecht (Learn
by Games) and SAGANET, the Association for Serious Games and Simulations in the broadest sense of
the word.
In the afternoon there was a game market where game organizers presented themselves; this was
followed by about thirty workshops.
The workshop Hans and Dik gave for 20 interested teachers and professionals was about ‘#YouToo,’
an interactive educational game about cyberbullying, and it also showed a test version of ‘Gender
Adventure,’ a game that is still in full development. With these educational games Haarlem-Mutare
City Twinning is committed to a safe learning environment for children. The games – currently trial
versions – are developed in the European education project ‘Citizen Games’ and are based on input
from three NGOs from France and the Netherlands and five higher education institutions in Belgium,
Germany, Poland, Ireland and Portugal. Free test lessons are now being taught in these countries. In
Haarlem, a Stedenband team is managing these tests. The educational aim of the games is a
discussion about cyberbullying and gender discrimination with pupils inside and outside secondary
school and with youth workers and their pupils. There is a supporting website, teacher's manual and
e-learning module. These are available in Dutch, English, German, Polish, French and Portuguese. The
project is funded by Erasmus+.
Mobiliteit in Porto, 17-27 januari 2022

Ja! 42 studenten, medewerkers van hun universiteiten en van de drie partner-NGO's worden hartelijk ontvangen door ISPGaya, in Porto, voor 10 dagen intensief werk en plezier. Studenten werken samen om het best mogelijke idee te bedenken van een serieus spel over het bestrijden van extremisme, plastic soep of genderdiscriminatie op openbare plaatsen. Het beste spelconcept wordt dan een compleet educatief hulpmiddel voor middelbare scholieren in heel Europa.
Onze eerste game wordt nu getest – Juni 2021 !

Het winnende game idee van onze online eMobility (die plaats vond van 15 tot 20 maart 2020) is nu doorontwikkeld tot een echte game. De game kent drie niveaus. In het spel opereren onderbouwleerlingen als een draak, een prinses en een ridder. Zij vechten tegen cyberpesten en cybersexisme, en zij dragen positiviteit uit. De game wordt overal in Europa getest. De feedback die dat oplevert zal benut worden om het spel te verbeteren voordat het in Europa en daarbuiten beschikbaar gesteld wordt. Naast het testen werken de partner NGOs nu ook aan een docentenhandleiding en een e-learning module. Deze zullen allebei gepubliceerd worden samen met de definitieve versie van de game.
Moodle
voor studentenmobiliteit
Wat gaat er gebeuren tijdens de mobiliteit? Hoe kan je je op deze ervaring voorbereiden? In dit e-learning platform kan je je toekomstige teamgenoten ontmoeten en beginnen met het ontdekken van de onderwerpen van het project. Je vindt er ook bronnen, quizzen en andere activiteiten. Waar wacht je op?
Our Moodle hosting is kindly provided by Edunao Moodle-in-Azure.
Serious Games
In tegenstelling tot wat de term suggereert, zijn serious games pedagogische hulpmiddelen waarmee leerlingen zich in een situatie kunnen onderdompelen en kunnen leren door te spelen. Samen met een e-learningcursus en een lerarenhandboek zijn deze seriousgames ontworpen als gebruiksklare activiteiten. Klik op de pictogrammen om de inhoudteverkennen.
Voor onderbouwleerlingen
Voor bovenbouwleerlingen
Financiering

Elke mededeling or publicatie die op deze wbesite wordt geplaatst is slechts een weergave van het standpunt van de auteur; De Commissie is niet verantwoordelijk voor welk mogelijk gebruik van bedoelde informatie dan ook.
Contact
Neem voor meer informative over het project contact op met de coordinator: hluthercaby@lepartenariat.org